The real trick is being able to tell which attack your opponent is using. Because if you hit the wrong combo breaker (ex: hitting MP+MK when you're being hit with light attacks), then you're going to be "locked out" with a giant X and an exclamation point over your head. And then for the next 3 seconds, you'll be helpless to a combo onslaught.
So, in an effort to train my brain into recognizing all the various auto-doubles of each of the 8 characters in Killer Instinct, I created a series of animated GIFs so that I can see them all side-by-side. Note that I've slowed the animation of the moves down to 1/2 speed to make them a bit easier to see. In a real combo, these animations will look *much* faster.
Notes on Glacius' Auto-Doubles:
- Both his light auto-doubles involved a crouch.
- His MP auto-double also crouches, but it's easily singled out by the "whiplike" hand!
- His HP hits you with a distinct giant ice ball.
- His HK, like a few other characters, does a big stomp... in fact, it does two!
Light Punch
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Medium Punch
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Heavy Punch
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Light Kick
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Medium Kick
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Heavy Kick
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